Azpha route in Altgard
31% less walking than going to each spot
Your detection range is this ring: spots inside it show on your minimap. The route comes just close enough to bring all 150 spots into the ring.
Map
0 of 150 spots excluded. Click or tap a spot to exclude it. Share sends the route with your changes. Updating the route…
Every spot is excluded, so there is no route. Use Undo or Include all to bring spots back.
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The route is drawn in straight lines, so it can cross cliffs, water or walls. Walk around them.
Route order
Start at the north end of the route and go clockwise. These are the areas you pass, in order, with the spots in each. An area can come up more than once.
- Dredgion Crash Site: 60 spots
- Moslan Forest: 23 spots
- Fafnite Deposit: 1 spot
- Western Gribade Highland: 5 spots
- Fafnite Deposit: 1 spot
- Steel Hammer Workcamp: 1 spot
- Fafnite Deposit: 1 spot
- Eastern Gribade Highland: 2 spots
- Southern Gribade Highland: 1 spot
- Western Gribade Highland: 1 spot
- Southern Gribade Highland: 3 spots
- Black Claw Village: 1 spot
- Southern Gribade Highland: 1 spot
- Zemurru's Tomb: 2 spots
- Western Gribade Highland: 22 spots
- Moslan Forest: 25 spots
Exclude spots
Untick an area to exclude all its spots: one you can't reach, or a contested one. To exclude single spots, use the map.
Good to know
- Each spot can be gathered 3 times, and every player shares those 3. Once others use them up, the spot is gone for you too.
- A gather is instant or takes up to about 10 seconds.
- Each gather gives one grade of Azpha: plain or Fresh.
- Nothing makes the detection range bigger. It is always the smallest teal ring on your minimap, even when you zoom the minimap.
More routes
Azpha in other zones
Azpha in Morheim (72 spots)