Airborne
Category: Crowd control
An Impact-type status effect that causes immobilization and incapacitation.
Applied by
A tag names what must come first, such as a skill level.
Gladiator
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Active skills (1)
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- with a 50% chance to inflict Airborne for 3s.
- Skill level 8: +25% [Aerial Snare] Airborne Chance
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Stigma skills (1)
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- Skill level 20: 50% chance to inflict Airborne for 3s
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Assassin
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Stigma skills (1)
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- with a 50% chance to inflict Airborne for 3s.
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Ranger
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Stigma skills (1)
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- Inflicts Airborne for 3s.
- Skill level 15: +1s Airborne duration
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Chanter
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Active skills (1)
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- Skill level 12, chain skill Surging Strike: Adds [Surging Strike] Chain Skill
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Used by
Skills that get a bonus from it, or need it. A tag names what must come first, such as a skill level.
Only Gladiator skills get a bonus from it.
Gladiator
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Active skills (1)
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- Skill level 12, chain skill Forced Fall: Adds [Forced Fall] Chain Skill
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Questions about Airborne
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Does Defiance remove Airborne?
Yes. Airborne is on the list of effects Defiance clears, so you can use it while Airborne. You then get Tenacity, which keeps new status effects off you for a short time. Cleansing skills can remove Airborne too.
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Which stat lowers the chance of getting knocked Airborne?
Airborne Resist. Higher Airborne Resist makes enemy Airborne skills fail on you more often. Status Effect Resist also works against it. On the attacker's side, Airborne Chance raises the odds.
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Does Airborne work on bosses?
Not on bosses that have Incapacitated Immunity. Airborne incapacitates its target, and that immunity keeps such effects off. The full chance some skills have on NPC targets does not get past it. Ordinary monsters can still be launched.
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Does the 100% Airborne chance on NPC targets also work on players?
No. That line counts for NPC targets alone. Against a player, only the skill's other chance lines count, and most are lower. The player's Airborne Resist can cut the chance further.
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Does Airborne have diminishing returns?
Partly. Each class has a resist passive. Hits you take while Airborne add stacks of Status Effect Resist, with a short cooldown between stacks. The stacks fade after a few seconds. So a player who keeps getting launched and hit resists the next launch more often.