Impact-type status
Category: Crowd control
Crowd control the game calls Impact-type, such as Stun, Knockdown, Airborne and Grab
No skills apply it.
Used by
Skills that get a bonus from it, or need it. A tag names what must come first, such as a skill level.
Gladiator
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Passive skills (1)
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- Deals 710 (+33% Attack) extra damage to targets afflicted with Stagger or an Impact-type status.
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Templar
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Active skills (1)
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- Skill level 8: Deals extra damage on attacking a target afflicted with Impact-type status
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Stigma skills (1)
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- Deals 20% more damage on attacking a target inflicted with Impact-type status.
- Skill level 20: +30% damage on attacking a target inflicted with Impact-type status
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Assassin
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Passive skills (1)
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- Reduces the target's Defense by 74% and Status Effect Resist by 42% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status.
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Chanter
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Active skills (1)
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- Skill level 8: Deals extra damage on attacking a target afflicted with Impact-type status
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Stigma skills (1)
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- Increases damage by 20% to targets afflicted with an Impact-type status.
- Skill level 20: +30% additional Impact-type Status target damage
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Passive skills (1)
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- Deals 710 (+34% Attack) extra damage to targets afflicted with Stagger or an Impact-type status.
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Questions about Impact-type status
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Is Impact-type Chance different from Status Effect Chance?
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Are there diminishing returns on Impact-type effects?
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Do bonuses against Impact-type targets work on bosses?
Not on a boss that has Incapacitated Immunity. A boss with it never takes an Impact-type effect, so a bonus that needs one cannot fire. A bonus whose tooltip also names Stagger still works while that boss is Staggered. On other monsters, the bonus works once your Stun or Knockdown lands.