Damage over Time
Category: Enemy debuff
Periodic damage to the target (Bleed, Crimson Flames, …)
If it hits you
Healing Potions and cleansing skills remove Poison and Bleed. Defiance doesn't.
Applied by
A tag names what must come first, such as a skill level. Numbers are Damage over Time amounts.
Gladiator
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Stigma skills (1)
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- Deals 579 (+34% Attack) Damage over Time to up to 4 enemies within 3m of the caster for 20s.
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Templar
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Active skills (1)
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- Skill level 8: Inflicts Damage over Time to target on hit
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Assassin
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Passive skills (1)
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- Has a 15% chance to reduce the target's Incoming Heal by 74% and inflict Poison for 10s on landing an attack. Poison deals 2,455 (+138% Attack) Damage over Time every 1s.
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Ranger
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Active skills (1)
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- Inflicts Bleed on targets, dealing 692 (+45% Attack) Fire damage every 1s for 6s
- Skill level 8: +2s Bleed duration
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Stigma skills (1)
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- Takes 1,351 (+85.5% Attack) Fire Damage over Time every 1s.
- Skill level 10: +5s Damage over Time duration
- Skill level 20: -50% Damage over Time intervals
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Sorcerer
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Active skills (1)
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- Skill level 8: Fire Damage over Time for 10s on hit
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Stigma skills (2)
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- Deals 1,323 (+80% Attack) Water Damage over Time every 1s for 10s.
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- Deals 1,819 (+110% Attack) Fire Damage over Time every 1s for 10s.
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Spiritmaster
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Active skills (1)
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- Curse: Deals 2,344 (+150% Attack) Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s.
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Stigma skills (2)
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- deals 3,370 (+210% Attack) Damage over Time every 1s for 10s.
- Skill level 5: -1,000 enemy Max Stamina during Damage over Time
- Skill level 10: -20% Max HP of PC targets during Damage over Time
- Skill level 15: +10s Damage over Time duration
- Skill level 20: -30% Status Effect Resist during Damage over Time
- Skill level 25 (not on Global yet): -50% Damage over Time intervals
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- Corrode: Increases damage taken from the Spirit by 10% and deals 2,407 (+150% Attack) Damage over Time every 1s
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Cleric
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Active skills (2)
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- deals 2,783 (+189.8% Attack) Damage over Time every 1s for 10s.
- Skill level 8: +3s Damage over Time
- Skill level 16: reduces Damage over Time interval by 50%
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- deals 2,026 (+141.9% Attack) Damage over Time every 1s for 10s.
- Skill level 16: reduces Damage over Time interval by 50%
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Stigma skills (2)
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- 3,328 (+221% Attack) damage every 1s for 10s.
- Skill level 20: +10s [Earth Punishment] and [Earth's Blessing] duration
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- Deals 8,026 (+533% Attack) damage every 1s
- Skill level 20: -50% Damage over Time intervals
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Used by
Skills that get a bonus from it, or need it. A tag names what must come first, such as a skill level.
No Gladiator skills get a bonus from it. These classes have some:
No Templar skills get a bonus from it. These classes have some:
No Assassin skills get a bonus from it. These classes have some:
No Sorcerer skills get a bonus from it. These classes have some:
Ranger
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Passive skills (1)
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- Has a 50% chance to deal 583 (+31.2% Attack) Wind damage to a target taking Damage over Time.
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Spiritmaster
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Passive skills (1)
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- Has a 50% chance to deal 475 (+23.5% Attack) extra damage on landing an attack on a target that is taking Damage over Time.
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Questions about Damage over Time
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Can Damage over Time ticks be Critical Hits?
No. Damage over Time ticks never land as Critical Hits. They never trigger Double or Multi-Hit either. So stats that raise those chances do nothing for the ticks.
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Which stat lowers the chance of getting Bleed or Poison?
Bleed Resist and Poison Resist. Bleed Resist lowers the odds that an enemy's Bleed skills land on you. Poison Resist does the same for Poison skills. The attacker's Bleed Chance and Poison Chance raise those odds again.