Damage over Time

Category: Enemy debuff

Periodic damage to the target (Bleed, Crimson Flames, …)

If it hits you

Healing Potions and cleansing skills remove Poison and Bleed. Defiance doesn't.

All ways to resist or remove Damage over Time

Applied by

A tag names what must come first, such as a skill level. Numbers are Damage over Time amounts.

Class

Gladiator

  • Stigma skills (1)

      • Deals 579 (+34% Attack) Damage over Time to up to 4 enemies within 3m of the caster for 20s.

Templar

  • Active skills (1)

      • Skill level 8: Inflicts Damage over Time to target on hit

Assassin

  • Passive skills (1)

      • Has a 15% chance to reduce the target's Incoming Heal by 74% and inflict Poison for 10s on landing an attack. Poison deals 2,455 (+138% Attack) Damage over Time every 1s.

Ranger

  • Active skills (1)

      • Inflicts Bleed on targets, dealing 692 (+45% Attack) Fire damage every 1s for 6s
      • Skill level 8: +2s Bleed duration
  • Stigma skills (1)

      • Takes 1,351 (+85.5% Attack) Fire Damage over Time every 1s.
      • Skill level 10: +5s Damage over Time duration
      • Skill level 20: -50% Damage over Time intervals

Sorcerer

  • Active skills (1)

      • Skill level 8: Fire Damage over Time for 10s on hit
  • Stigma skills (2)

      • Deals 1,323 (+80% Attack) Water Damage over Time every 1s for 10s.
      • Deals 1,819 (+110% Attack) Fire Damage over Time every 1s for 10s.

Spiritmaster

  • Active skills (1)

      • Curse: Deals 2,344 (+150% Attack) Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s.
  • Stigma skills (2)

      • deals 3,370 (+210% Attack) Damage over Time every 1s for 10s.
      • Skill level 5: -1,000 enemy Max Stamina during Damage over Time
      • Skill level 10: -20% Max HP of PC targets during Damage over Time
      • Skill level 15: +10s Damage over Time duration
      • Skill level 20: -30% Status Effect Resist during Damage over Time
      • Skill level 25 (not on Global yet): -50% Damage over Time intervals
      • Corrode: Increases damage taken from the Spirit by 10% and deals 2,407 (+150% Attack) Damage over Time every 1s

Cleric

  • Active skills (2)

      • deals 2,783 (+189.8% Attack) Damage over Time every 1s for 10s.
      • Skill level 8: +3s Damage over Time
      • Skill level 16: reduces Damage over Time interval by 50%
      • deals 2,026 (+141.9% Attack) Damage over Time every 1s for 10s.
      • Skill level 16: reduces Damage over Time interval by 50%
  • Stigma skills (2)

Used by

Skills that get a bonus from it, or need it. A tag names what must come first, such as a skill level.

No Gladiator skills get a bonus from it. These classes have some:

No Templar skills get a bonus from it. These classes have some:

No Assassin skills get a bonus from it. These classes have some:

No Sorcerer skills get a bonus from it. These classes have some:

Class

Ranger

  • Passive skills (1)

      • Has a 50% chance to deal 583 (+31.2% Attack) Wind damage to a target taking Damage over Time.

Spiritmaster

  • Passive skills (1)

      • Has a 50% chance to deal 475 (+23.5% Attack) extra damage on landing an attack on a target that is taking Damage over Time.

Cleric

  • Stigma skills (1)

      • Skill level 20: x2 Damage over Time on Root targets

Questions about Damage over Time