Root
Category: Crowd control
An Ailment-type status effect that causes immobilization.
If it hits you
Healing Potions and cleansing skills remove it. Defiance doesn't.
Applied by
A tag names what must come first, such as a skill level.
Gladiator
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Active skills (1)
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- with a 50% chance to inflict Root for 3s on Block.
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Stigma skills (2)
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- with a 60% chance to inflict Root for 3s.
- Skill level 10, chain skill Destructive Rush: Adds [Destructive Rush] Chain Skill
- Skill level 15: +20% Root Chance
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- Skill level 5: 50% chance to inflict Root for 5s
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Templar
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Active skills (2)
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- with a 75% chance to inflict Root for 2s.
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Stigma skills (1)
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- Inflicts Root for 3s.
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Assassin
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Active skills (1)
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- Skill level 12: 50% chance to inflict Root for 5s on hit
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Ranger
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Active skills (1)
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- Skill level 12, chain skill Shackling Arrow: Adds [Shackling Arrow] Chain Skill
- Skill level 16: +2s Slow and Root duration
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Stigma skills (1)
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- Skill level 5: 50% chance to inflict Root for 5s on hit
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Sorcerer
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Active skills (1)
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- with a 60% chance to inflict Root for 3s.
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Stigma skills (2)
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- Skill level 10: 30% chance to inflict Root for 2s
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- Skill level 5: 50% chance to inflict Root for 5s
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Spiritmaster
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Active skills (4)
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- Skill level 8, chain skill Curse of Despair: Adds [Curse of Despair] Chain Skill
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- Skill level 16: 30% chance to inflict Root for 3s on hit
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- Skill level 8: Inflicts Root for 5s
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- Skill level 12: 5% chance to inflict Root for 2s on landing Water Spirit attack
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Stigma skills (2)
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- Skill level 5: Root for 5s on hit
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- Skill level 5: 50% chance to inflict Root for 5s on hit
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Cleric
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Active skills (2)
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- Skill level 8: 20% chance to inflict Root for 3s
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- Skill level 12: 10% chance to inflict Root for 2s on landing [Divine Punishment]
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Stigma skills (2)
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- with a 30% chance to inflict Root.
- Skill level 20: +20% Root Chance
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- Has a 75% chance to inflict Root for 10s.
- Skill level 10: +2s Root duration
- Skill level 15: +25% Root chance
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Used by
Skills that get a bonus from it, or need it. A tag names what must come first, such as a skill level.
No Gladiator skills get a bonus from it. These classes have some:
No Templar skills get a bonus from it. These classes have some:
No Assassin skills get a bonus from it. These classes have some:
No Spiritmaster skills get a bonus from it. These classes have some:
No Chanter skills get a bonus from it. These classes have some:
Ranger
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Active skills (1)
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- Selects a target afflicted with Slow or Root within 20m
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Stigma skills (1)
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- Increases damage by 20% to targets afflicted with Slow or Root.
- Skill level 10: +10% additional damage to targets afflicted with Slow or Root
- Skill level 20: +20% additional damage to targets afflicted with Slow or Root
- Skill level 25 (not on Global yet): -50% cooldown for [Explosive Arrow] when hitting targets afflicted with Slow or Root
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Passive skills (1)
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- Has a 50% chance to deal 697 (+35% Attack) Wind damage when landing an attack on a target afflicted with Slow or Root.
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Cleric
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Stigma skills (1)
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- Skill level 20: x2 Damage over Time on Root targets
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Questions about Root
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Does Defiance remove Root?
No. Defiance clears only the control effects its tooltip names, and Root is not one of them. Healing Potions and cleansing skills do remove Root. Airborne, which Defiance does remove, is a different effect from Root.
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Which stat lowers the chance of getting Rooted?
Root Resist. A higher Root Resist makes enemy Root skills fail more often on you. On the attacking side, Root Chance raises the odds that a Root lands.
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Does the 100% Root chance on NPC targets also work on players?
No. That line covers NPC targets only. Against players, the skill uses the normal chance given earlier in the same tooltip. The player's Root Resist can lower it further.