Stagger
Category: Crowd control
Stagger Gauge Damage empties the enemy's gauge; at zero it is staggered
Applied by
A tag names what must come first, such as a skill level. Numbers are Stagger Gauge Damage amounts.
Gladiator
See what to press in a stagger check: Stagger planner
See which skills in your macro need Stagger: Macro checker
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Active skills (9)
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Aerial Snare 20 Stagger Gauge Damage -
Ankle Slice 10 Stagger Gauge Damage -
Crushing Wave 5 Stagger Gauge Damage -
Leaping Slam 10 Stagger Gauge Damage -
Mocking Blade 15 Stagger Gauge Damage -
Overhead Slam 5 Stagger Gauge Damage- Skill level 8, chain skill Upward Strike: Adds [Upward Strike] Chain Skill
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Rending Blow 2 Stagger Gauge Damage -
Ruinous Blow 25 Stagger Gauge Damage -
Rush Strike 10 Stagger Gauge Damage
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Stigma skills (6)
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Blade Toss 5 Stagger Gauge Damage -
Forced Restraint 20 Stagger Gauge Damage -
Fracturing Rush 20 Stagger Gauge Damage -
Lifestealing Blade 20 Stagger Gauge Damage -
Rage Burst 20 Stagger Gauge Damage -
Wrath Wave 50 Stagger Gauge Damage
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Templar
See what to press in a stagger check: Stagger planner
See which skills in your macro need Stagger: Macro checker
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Active skills (9)
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Annihilate 10 Stagger Gauge Damage -
Debilitating Smash 10 Stagger Gauge Damage -
Judgment 5 Stagger Gauge Damage -
Poach 10 Stagger Gauge Damage -
Pummel 3 Stagger Gauge Damage -
Punishment 20-35 Stagger Gauge Damage -
Shield Rush 20 Stagger Gauge Damage -
Shield Smite 10 Stagger Gauge Damage -
Warding Strike 5 Stagger Gauge Damage
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Stigma skills (5)
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Doom Shield 20 Stagger Gauge Damage -
Empyrean Lord's Punishment 50 Stagger Gauge Damage- Skill level 10: +50 Stagger Gauge Damage
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Executing Blade 20 Stagger Gauge Damage -
Grapple 20 Stagger Gauge Damage -
Taunt 20 Stagger Gauge Damage
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Assassin
See what to press in a stagger check: Stagger planner
See which skills in your macro need Stagger: Macro checker
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Active skills (9)
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Ambush 7 Stagger Gauge Damage -
Flash Slice 7 Stagger Gauge Damage -
Heart Gore 5 Stagger Gauge Damage -
Infiltrate 10 Stagger Gauge Damage -
Insignia Explosion 7 Stagger Gauge Damage -
Savage Roar 2 Stagger Gauge Damage -
Shadow Fall 10 Stagger Gauge Damage -
Shadowstrike 10 Stagger Gauge Damage -
Whirlwind Slice 7 Stagger Gauge Damage
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Stigma skills (6)
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Aerial Bind 20 Stagger Gauge Damage -
Savage Fang 50 Stagger Gauge Damage- Skill level 10: +50 Stagger Gauge Damage
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Smoke Bomb 15 Stagger Gauge Damage -
Spiral Slice 20 Stagger Gauge Damage -
Throw Shadowblade 15 Stagger Gauge Damage- Skill level 5, chain skill Shadowblade Pursuit: Adds [Shadowblade Pursuit] Chain Skill
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Triniel's Dagger 20 Stagger Gauge Damage
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Ranger
See what to press in a stagger check: Stagger planner
See which skills in your macro need Stagger: Macro checker
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Active skills (9)
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Burst Arrow 15 Stagger Gauge Damage -
Deadshot 10-16 Stagger Gauge Damage -
Drill Dart 5 Stagger Gauge Damage -
Explosion Trap 10 Stagger Gauge Damage -
Gale Arrow 10 Stagger Gauge Damage -
Marking Shot 7 Stagger Gauge Damage -
Snare Shot 10 Stagger Gauge Damage -
Suppressing Arrow 10 Stagger Gauge Damage -
Tempest Shot 1 Stagger Gauge Damage
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Stigma skills (6)
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Arrow Storm 50 Stagger Gauge Damage -
Ensnaring Trap 20 Stagger Gauge Damage -
Explosive Arrow 20 Stagger Gauge Damage -
Griffon Arrow 20 Stagger Gauge Damage -
Illusory Arrow 15 Stagger Gauge Damage -
Sealing Arrow 20 Stagger Gauge Damage
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Sorcerer
See what to press in a stagger check: Stagger planner
See which skills in your macro need Stagger: Macro checker
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Active skills (7)
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Bittercold Wind 10 Stagger Gauge Damage -
Blaze 7 Stagger Gauge Damage -
Firestorm 5 Stagger Gauge Damage -
Frost 10 Stagger Gauge Damage -
Frost Burst 7 Stagger Gauge Damage -
Hellfire 20-35 Stagger Gauge Damage -
Ice Chain 2 Stagger Gauge Damage
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Stigma skills (5)
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Cold Storm 20 Stagger Gauge Damage -
Curse: Tree 20 Stagger Gauge Damage -
Divine Burst 50 Stagger Gauge Damage -
Glacial Smite 20 Stagger Gauge Damage -
Soul Freeze 20 Stagger Gauge Damage
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Spiritmaster
See what to press in a stagger check: Stagger planner
See which skills in your macro need Stagger: Macro checker
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Active skills (9)
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Combustion 3 Stagger Gauge Damage -
Dimensional Control 5 Stagger Gauge Damage -
Elemental Fusion 10 Stagger Gauge Damage -
Jointstrike: Curse 10 Stagger Gauge Damage -
Soul's Cry 15 Stagger Gauge Damage -
Summon: Earth Spirit 7 Stagger Gauge Damage -
Summon: Fire Spirit 7 Stagger Gauge Damage -
Summon: Water Spirit 7 Stagger Gauge Damage -
Summon: Wind Spirit 7 Stagger Gauge Damage
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Stigma skills (6)
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Cursed Cloud 20 Stagger Gauge Damage -
Jointstrike: Corrode 10 Stagger Gauge Damage -
Jointstrike: Destructive Attack 50 Stagger Gauge Damage -
Magic Block 20 Stagger Gauge Damage -
Seize Magic 20 Stagger Gauge Damage -
Summon: Ancient Spirit 20 Stagger Gauge Damage
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Cleric
See what to press in a stagger check: Stagger planner
See which skills in your macro need Stagger: Macro checker
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Active skills (5)
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Bolt 20-35 Stagger Gauge Damage -
Chain of Torment 10 Stagger Gauge Damage -
Condemnation 7 Stagger Gauge Damage -
Debilitating Mark 10 Stagger Gauge Damage -
Judgment Thunder 2 Stagger Gauge Damage
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Stigma skills (3)
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Earth Punishment 20 Stagger Gauge Damage -
Power Burst 50 Stagger Gauge Damage -
Root 15 Stagger Gauge Damage
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Chanter
See what to press in a stagger check: Stagger planner
See which skills in your macro need Stagger: Macro checker
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Active skills (8)
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Dark Crush 5 Stagger Gauge Damage- Skill level 12, chain skill Piercing Strike: Adds [Piercing Strike] Chain Skill
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Heat Wave Blow 10 Stagger Gauge Damage -
Impactful Crush 10 Stagger Gauge Damage -
Incandescent Blow 2 Stagger Gauge Damage -
Rushing Smash 10 Stagger Gauge Damage -
Spinning Strike 15 Stagger Gauge Damage -
Tremor Crush 10 Stagger Gauge Damage -
Wave Blow 10 Stagger Gauge Damage
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Stigma skills (2)
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Fracturing Blow 20 Stagger Gauge Damage -
Obliterate 50 Stagger Gauge Damage
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Stagger per minute
About how much Stagger Gauge Damage each skill deals to one target in a minute if you use it every time it is ready.
These numbers are estimates
Per minute = gauge damage × 60 ÷ cooldown in seconds. They leave out:
- cast time
- attack speed
- the global cooldown
- misses and resists
Gladiator
| Skill | Gauge damage | Cooldown | Per minute |
|---|---|---|---|
| Active skills (9) | |||
| | 10 | 10s | 60 |
| | 5 | 5s | 60 |
| | 15 | 20s | 45 |
| | 10 | 15s | 40 |
| | 25 | 45s | 33 |
| | 10 | 20s | 30 |
| Skill level 12: -10s cooldown | 10 | 10s | 60 |
| | 20 | 45s | 27 |
| Skill level 16: -50% [Aerial Snare] cooldown | 20 | 22.5s | 53 |
| | 5 | 20s | 15 |
| | 2 | none | no estimate |
| Stigma skills (6) | |||
| | 50 | 60s | 50 |
| | 20 | 45s | 27 |
| Skill level 5: -15s [Rage Burst] cooldown | 20 | 30s | 40 |
| | 20 | 60s | 20 |
| | 5 | 20s | 15 |
| | 20 | 90s | 13 |
| | 20 | 90s | 13 |
| Skill level 15: -30s cooldown | 20 | 60s | 20 |
- An indented row is one specialization on its own. It shows only the numbers it changes.
- Chain skills added by a specialization are left out.
Not counted
The numbers above leave these out.
These cut cooldowns while you use their skill, so the gain depends on how often you use it.
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Active skills (2)
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- Skill level 12: -1s [Ruinous Blow] cooldown on hit
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- Skill level 16: -1s all skill cooldowns on hit
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Stigma skills (1)
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- Skill level 20: 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
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These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.
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Active skills (3)
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- Skill level 16: 25% chance to reset [Ankle Slice] cooldown on Block
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- Skill level 12: Resets cooldown on landing a Critical Hit
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- Skill level 8: Resets cooldown on defeating an enemy
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These remove the cooldown, so how often you can use the skill depends on its cast time.
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Active skills (1)
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- Skill level 16: Remove cooldown
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These add Stagger Gauge Damage to your skills for a while, so the gain depends on what you use then.
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Stigma skills (1)
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- Skill level 5: +50% Stagger Gauge Damage
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Templar
| Skill | Gauge damage | Cooldown | Per minute |
|---|---|---|---|
| Active skills (9) | |||
| | 10 | 10s | 60 |
| | 5 | 5s | 60 |
| | 20 | 20s | 60 |
| Skill level 12: -10s cooldown | 20 | 10s | 120 |
| | 10 | 10s | 60 |
| Skill level 12: -2s cooldown | 10 | 8s | 75 |
| | 20–35 | 30s | 40–70 |
| | 10 | 15s | 40 |
| | 10 | 20s | 30 |
| Skill level 12: -10s cooldown | 10 | 10s | 60 |
| | 5 | 30s | 10 |
| Skill level 8: -5s cooldown | 5 | 25s | 12 |
| | 3 | none | no estimate |
| Stigma skills (5) | |||
| | 50 | 60s | 50 |
| Skill level 10: +50 Stagger Gauge Damage | 100 | 60s | 100 |
| | 20 | 30s | 40 |
| | 20 | 30s | 40 |
| Skill level 15: -5s cooldown | 20 | 25s | 48 |
| | 20 | 45s | 27 |
| Skill level 5: -15s cooldown | 20 | 30s | 40 |
| | 20 | 90s | 13 |
| Skill level 15: -30s cooldown | 20 | 60s | 20 |
- An indented row is one specialization on its own. It shows only the numbers it changes.
- A gauge damage range is by charge level.
- Added gauge damage counts on every use.
Not counted
The numbers above leave these out.
These cut cooldowns while you use their skill, so the gain depends on how often you use it.
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Active skills (3)
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- Skill level 16: -1s to all skill cooldowns on hit
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- Skill level 12: -1s [Punishment] cooldown on hit
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- Skill level 12: -2s [Warding Strike] cooldown on hit
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Stigma skills (1)
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- Skill level 5: Resets [Annihilate] cooldown on hit
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These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.
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Active skills (2)
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- Skill level 16: 25% chance to reset cooldown on Block
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- Skill level 8: Resets cooldown on defeating an enemy
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Stigma skills (1)
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- Skill level 15: Resets cooldown on defeating an enemy
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These remove the cooldown, so how often you can use the skill depends on its cast time.
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Active skills (1)
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- Skill level 16: Remove cooldown
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Assassin
| Skill | Gauge damage | Cooldown | Per minute |
|---|---|---|---|
| Active skills (9) | |||
| | 5 | 5s | 60 |
| | 7 | 10s | 42 |
| Skill level 16: +2 consecutive uses | 7 ×1–3 times | 10s | 42–126 |
| | 7 | 10s | 42 |
| Skill level 12: +1 consecutive use | 7 ×1–2 times | 10s | 42–84 |
| | 7 | 10s | 42 |
| Skill level 16: -3s cooldown | 7 | 7s | 60 |
| | 7 | 10s | 42 |
| | 10 | 20s | 30 |
| | 10 | 20s | 30 |
| Skill level 8: -5s cooldown | 10 | 15s | 40 |
| | 10 | 20s | 30 |
| | 2 | none | no estimate |
| Stigma skills (6) | |||
| | 50 | 60s | 50 |
| Skill level 10: +50 Stagger Gauge Damage | 100 | 60s | 100 |
| | 15 | 30s | 30 |
| Skill level 20: +1 consecutive use | 15 ×1–2 times | 30s | 30–60 |
| | 15 | 30s | 30 |
| | 20 | 45s | 27 |
| | 20 | 90s | 13 |
| Skill level 20: -30s cooldown | 20 | 60s | 20 |
| | 20 | 120s | 10 |
| Skill level 20: -30s cooldown | 20 | 90s | 13 |
- An indented row is one specialization on its own. It shows only the numbers it changes.
- The game doesn't say how consecutive uses share the cooldown. So they show as a range: from no gain up to every extra use each cooldown.
- Added gauge damage counts on every use.
- Chain skills added by a specialization are left out.
Not counted
The numbers above leave these out.
These cut cooldowns while you use their skill, so the gain depends on how often you use it.
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Active skills (3)
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- Skill level 12: -1s [Insignia Explosion] cooldown on hit
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- Skill level 12: -1s [Shadowstrike] cooldown on hit
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- Skill level 16: -1s all skill cooldowns on hit
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Stigma skills (2)
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- Skill level 15: 50% chance to reduce all skill cooldowns by 1s on Evasion for the duration
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- Skill level 10: -10% all skill cooldowns on hit
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These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.
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Active skills (2)
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- Skill level 16: Resets [Heart Gore] cooldown on landing a Critical Hit
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- Skill level 16: 25% chance to reset [Whirlwind Slice] cooldown on Evasion
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Stigma skills (2)
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- Skill level 10: Resets cooldown on defeating an enemy
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- Skill level 15: Resets cooldown on defeating an enemy with [Triniel's Dagger]
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These remove the cooldown, so how often you can use the skill depends on its cast time.
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Stigma skills (1)
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- Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 20s.
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Ranger
| Skill | Gauge damage | Cooldown | Per minute |
|---|---|---|---|
| Active skills (9) | |||
| | 5 | 5s | 60 |
| Skill level 16: Activates [Drill Dart] 1 extra time | 5 ×2 times | 5s | 120 |
| | 15 | 20s | 45 |
| Skill level 16: 25% chance to reset cooldown on hit | 15 ×1.33 times on average | 20s | 60 |
| | 7 | 10s | 42 |
| Skill level 12: +1 consecutive use | 7 ×1–2 times | 10s | 42–84 |
| | 10 | 15s | 40 |
| | 10–16 | 20s | 30–48 |
| | 10 | 20s | 30 |
| Skill level 16: +1 consecutive use | 10 ×1–2 times | 20s | 30–60 |
| | 10 | 20s | 30 |
| Skill level 16: -10s cooldown | 10 | 10s | 60 |
| | 10 | 20s | 30 |
| Skill level 16: 25% chance to reset cooldown on hit | 10 ×1.33 times on average | 20s | 40 |
| | 1 | none | no estimate |
| Stigma skills (6) | |||
| | 50 | 60s | 50 |
| Skill level 25 (not on Global yet): Up to -30s cooldown for [Arrow Storm] based on the number of targets hit | 50 | 30–60s | 50–100 |
| | 15 | 30s | 30 |
| Skill level 20: +1 consecutive use | 15 ×1–2 times | 30s | 30–60 |
| | 20 | 45s | 27 |
| Skill level 25 (not on Global yet): -50% cooldown for [Explosive Arrow] when hitting targets afflicted with Slow or Root | 20 | 22.5s | 53 |
| Skill level 5: -15s cooldown | 20 | 30s | 40 |
| | 20 | 45s | 27 |
| | 20 | 60s | 20 |
| | 20 | 90s | 13 |
| Skill level 20: -30s cooldown | 20 | 60s | 20 |
- An indented row is one specialization on its own. It shows only the numbers it changes.
- A gauge damage range is by charge level.
- When a skill activates again, its gauge damage counts again.
- A chance to reset the cooldown counts as its average, with one roll per use.
- The game doesn't say how consecutive uses share the cooldown. So they show as a range: from no gain up to every extra use each cooldown.
- Chain skills added by a specialization are left out.
Not counted
The numbers above leave these out.
These cut cooldowns while you use their skill, so the gain depends on how often you use it.
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Active skills (2)
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- Skill level 16: -1s all cooldowns on hit
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-
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Stigma skills (1)
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- Skill level 20: 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
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Sorcerer
| Skill | Gauge damage | Cooldown | Per minute |
|---|---|---|---|
| Active skills (7) | |||
| | 7 | 5s | 84 |
| | 5 | 5s | 60 |
| | 7 | 10s | 42 |
| Skill level 16: 50% chance to reset cooldown | 7 ×2 times on average | 10s | 84 |
| | 10 | 15s | 40 |
| | 20–35 | 45s | 27–47 |
| Skill level 16: -15s cooldown | 20–35 | 30s | 40–70 |
| | 10 | 30s | 20 |
| Skill level 8: -5s cooldown | 10 | 25s | 24 |
| | 2 | none | no estimate |
| Stigma skills (5) | |||
| | 50 | 60s | 50 |
| | 20 | 60s | 20 |
| | 20 | 60s | 20 |
| | 20 | 71s | 17 |
| | 20 | 90s | 13 |
| Skill level 10: -30s cooldown | 20 | 60s | 20 |
- An indented row is one specialization on its own. It shows only the numbers it changes.
- A gauge damage range is by charge level.
- A chance to reset the cooldown counts as its average, with one roll per use.
- A cooldown that falls with skill level shows its value at the highest level. At lower levels it is longer, so the number is lower.
Not counted
The numbers above leave these out.
These cut cooldowns while you use their skill, so the gain depends on how often you use it.
-
Active skills (6)
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- Skill level 16: -1s [Frost] cooldown on hit
-
-
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- Skill level 16: -1s all skill cooldowns on hit
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- Skill level 8: Reset [Frost Burst] cooldown on landing Frost
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- Skill level 16: -10s all skill cooldowns
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Spiritmaster
| Skill | Gauge damage | Cooldown | Per minute |
|---|---|---|---|
| Active skills (9) | |||
| | 10 | 10s | 60 |
| Skill level 12: -2s cooldown | 10 | 8s | 75 |
| | 15 | 45s | 20 |
| Skill level 12: -10s cooldown | 15 | 35s | 26 |
| | 3 | none | no estimate |
| | 5 | none | no estimate |
| | 10 | none | no estimate |
| | 7 | 15s | no estimate |
| | 7 | 15s | no estimate |
| | 7 | 15s | no estimate |
| | 7 | 15s | no estimate |
| Stigma skills (6) | |||
| | 50 | 60s | 50 |
| | 20 | 60s | 20 |
| | 20 | 90s | 13 |
| | 10 | 45s | 13 |
| | 20 | 90s | 13 |
| Skill level 20: -30s cooldown | 20 | 60s | 20 |
| | 20 | 90s | no estimate |
- An indented row is one specialization on its own. It shows only the numbers it changes.
- Chain skills added by a specialization are left out.
Not counted
The numbers above leave these out.
These cut cooldowns while you use their skill, so the gain depends on how often you use it.
-
Active skills (1)
-
- Skill level 16: -1s all skill cooldowns on hit
-
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Stigma skills (1)
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- Skill level 20: Reset [Jointstrike: Curse] and [Jointstrike: Corrode] cooldown on landing [Jointstrike: Destructive Attack] first hit
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Cleric
| Skill | Gauge damage | Cooldown | Per minute |
|---|---|---|---|
| Active skills (5) | |||
| | 7 | 3s | 140 |
| | 10 | 10s | 60 |
| | 10 | 20s | 30 |
| | 20–35 | 45s | 27–47 |
| | 2 | none | no estimate |
| Stigma skills (3) | |||
| | 50 | 60s | 50 |
| | 20 | 30s | 40 |
| | 15 | 60s | 15 |
- A gauge damage range is by charge level.
Not counted
The numbers above leave these out.
These cut cooldowns while you use their skill, so the gain depends on how often you use it.
-
Active skills (2)
These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.
-
Active skills (1)
-
- Skill level 12: Resets cooldown on landing a Critical Hit with [Condemnation]
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Chanter
| Skill | Gauge damage | Cooldown | Per minute |
|---|---|---|---|
| Active skills (8) | |||
| | 5 | 5s | 60 |
| | 10 | 10s | 60 |
| | 10 | 15s | 40 |
| | 10 | 15s | 40 |
| | 15 | 30s | 30 |
| Skill level 8: -5s cooldown | 15 | 25s | 36 |
| | 10 | 20s | 30 |
| | 10 | 20s | 30 |
| Skill level 16: -5s cooldown | 10 | 15s | 40 |
| | 2 | none | no estimate |
| Stigma skills (2) | |||
| | 50 | 60s | 50 |
| | 20 | 45s | 27 |
| Skill level 5: -15s cooldown | 20 | 30s | 40 |
- An indented row is one specialization on its own. It shows only the numbers it changes.
- Chain skills added by a specialization are left out.
Not counted
The numbers above leave these out.
These cut cooldowns while you use their skill, so the gain depends on how often you use it.
-
Active skills (2)
-
- Skill level 16: -1s all skill cooldowns on hit
-
- Skill level 12: -1s [Spinning Strike] cooldown on hit
-
These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.
-
Active skills (2)
-
- Skill level 16: 25% chance to reset [Heat Wave Blow] cooldown on Block
-
- Skill level 12: Resets cooldown on defeating an enemy
-
These remove the cooldown, so how often you can use the skill depends on its cast time.
-
Active skills (1)
-
- Skill level 16: Removes [Dark Crush] cooldown
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Used by
Skills that get a bonus from it, or need it.
Gladiator
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Active skills (1)
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- Deals 1,405 (+82.5% Attack) damage to a target afflicted with Stagger within 4m.
-
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Passive skills (1)
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- Deals 710 (+33% Attack) extra damage to targets afflicted with Stagger or an Impact-type status.
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Templar
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Active skills (1)
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- Deals 1,733 (+108% Attack) damage to a target afflicted with Stagger within 4m
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Assassin
-
Active skills (1)
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- Deals 1,242 (+82.5% Attack) damage to a target afflicted with Stagger within 4m.
-
-
Passive skills (1)
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- Reduces the target's Defense by 74% and Status Effect Resist by 42% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status.
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Ranger
-
Active skills (1)
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- Deals 1,106 (+70% Attack) Wind damage to a target afflicted with Stagger within 20m.
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Sorcerer
-
Active skills (1)
-
- Deals 1,364 (+82.5% Attack) Fire damage to a target afflicted with Stagger within 20m.
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Spiritmaster
-
Active skills (1)
-
- Deals 1,393 (+82.5% Attack) damage to a target afflicted with Stagger within 20m.
-
Cleric
-
Active skills (1)
-
- Deals 1,701 (+113% Attack) damage to a target afflicted with Stagger within 20m.
-
Chanter
-
Active skills (1)
-
- Deals 1,364 (+82.5% Attack) damage to a target afflicted with Stagger within 4m.
-
-
Passive skills (1)
-
- Deals 710 (+34% Attack) extra damage to targets afflicted with Stagger or an Impact-type status.
-
Questions about Stagger
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Is Stagger the same as Stun?
No. Stun is an Impact-type status effect that stops a target from moving or acting. The game keeps them apart. Some skills hit harder on a target that has Stagger, or one that has an Impact-type status.
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Does more damage empty the Stagger Gauge faster?
No. A skill takes off the set amount shown as Stagger Gauge Damage in its tooltip. The damage you deal doesn't count. More Attack, better gear or higher combat power won't raise it. On some skills, charging longer or a specialization raises it.
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Can every class empty a boss's Stagger Gauge?
Yes. Every class has skills with Stagger Gauge Damage, healers included. Each class also has one Stigma skill worth 50 Stagger Gauge Damage. Slot it when your party runs out of time on a boss's stagger check.
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Should I save my Stagger skills for a boss's stagger check?
Yes, on bosses with a stagger check. The party must empty the boss's Stagger Gauge in a short window. Failing it can wipe the party. Hold the skills with the most Stagger Gauge Damage for that window. Do not spend them earlier in the fight.
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Should I keep my normal rotation while a boss is staggered?
No. Spend your biggest damage skills the moment the boss is staggered. The window lasts only a few seconds, about 5 on most bosses. Holding big hits for later wastes it.