Stagger

Category: Crowd control

Stagger Gauge on bosses

Stagger Gauge Damage empties the enemy's gauge; at zero it is staggered

Applied by

A tag names what must come first, such as a skill level. Numbers are Stagger Gauge Damage amounts.

Class

Gladiator

See what to press in a stagger check: Stagger planner

See which skills in your macro need Stagger: Macro checker

Templar

See what to press in a stagger check: Stagger planner

See which skills in your macro need Stagger: Macro checker

Assassin

See what to press in a stagger check: Stagger planner

See which skills in your macro need Stagger: Macro checker

Ranger

See what to press in a stagger check: Stagger planner

See which skills in your macro need Stagger: Macro checker

Sorcerer

See what to press in a stagger check: Stagger planner

See which skills in your macro need Stagger: Macro checker

Spiritmaster

See what to press in a stagger check: Stagger planner

See which skills in your macro need Stagger: Macro checker

Cleric

See what to press in a stagger check: Stagger planner

See which skills in your macro need Stagger: Macro checker

Chanter

See what to press in a stagger check: Stagger planner

See which skills in your macro need Stagger: Macro checker

Stagger per minute

About how much Stagger Gauge Damage each skill deals to one target in a minute if you use it every time it is ready.

These numbers are estimates

Per minute = gauge damage × 60 ÷ cooldown in seconds. They leave out:

  • cast time
  • attack speed
  • the global cooldown
  • misses and resists
Class

Gladiator

Stagger Gauge Damage per minute for each Gladiator skill
Skill Gauge damage Cool­down Per minute
Active skills (9)
Ankle Slice 10 10s 60
Overhead Slam 5 5s 60
Mocking Blade 15 20s 45
Leaping Slam 10 15s 40
Ruinous Blow 25 45s 33
Rush Strike 10 20s 30
Skill level 12: -10s cooldown 10 10s 60
Aerial Snare 20 45s 27
Skill level 16: -50% [Aerial Snare] cooldown 20 22.5s 53
Crushing Wave 5 20s 15
Rending Blow Depends on its cast time. 2 none no estimate
Stigma skills (6)
Wrath Wave 50 60s 50
Rage Burst 20 45s 27
Skill level 5: -15s [Rage Burst] cooldown 20 30s 40
Forced Restraint 20 60s 20
Blade Toss 5 20s 15
Fracturing Rush 20 90s 13
Lifestealing Blade 20 90s 13
Skill level 15: -30s cooldown 20 60s 20
  • An indented row is one specialization on its own. It shows only the numbers it changes.
  • Chain skills added by a specialization are left out.

Not counted

The numbers above leave these out.

These cut cooldowns while you use their skill, so the gain depends on how often you use it.

These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.

  • Active skills (3)

These remove the cooldown, so how often you can use the skill depends on its cast time.

  • Active skills (1)

These add Stagger Gauge Damage to your skills for a while, so the gain depends on what you use then.

Templar

Stagger Gauge Damage per minute for each Templar skill
Skill Gauge damage Cool­down Per minute
Active skills (9)
Debilitating Smash 10 10s 60
Judgment 5 5s 60
Shield Rush 20 20s 60
Skill level 12: -10s cooldown 20 10s 120
Shield Smite 10 10s 60
Skill level 12: -2s cooldown 10 8s 75
Punishment 20–35 30s 40–70
Poach 10 15s 40
Annihilate 10 20s 30
Skill level 12: -10s cooldown 10 10s 60
Warding Strike 5 30s 10
Skill level 8: -5s cooldown 5 25s 12
Pummel Depends on its cast time. 3 none no estimate
Stigma skills (5)
Empyrean Lord's Punishment 50 60s 50
Skill level 10: +50 Stagger Gauge Damage 100 60s 100
Doom Shield 20 30s 40
Taunt 20 30s 40
Skill level 15: -5s cooldown 20 25s 48
Executing Blade 20 45s 27
Skill level 5: -15s cooldown 20 30s 40
Grapple 20 90s 13
Skill level 15: -30s cooldown 20 60s 20
  • An indented row is one specialization on its own. It shows only the numbers it changes.
  • A gauge damage range is by charge level.
  • Added gauge damage counts on every use.

Not counted

The numbers above leave these out.

These cut cooldowns while you use their skill, so the gain depends on how often you use it.

These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.

  • Active skills (2)

      • Skill level 16: 25% chance to reset cooldown on Block
      • Skill level 8: Resets cooldown on defeating an enemy
  • Stigma skills (1)

      • Skill level 15: Resets cooldown on defeating an enemy

These remove the cooldown, so how often you can use the skill depends on its cast time.

  • Active skills (1)

      • Skill level 16: Remove cooldown

Assassin

Stagger Gauge Damage per minute for each Assassin skill
Skill Gauge damage Cool­down Per minute
Active skills (9)
Heart Gore 5 5s 60
Ambush 7 10s 42
Skill level 16: +2 consecutive uses 7 ×1–3 times 10s 42–126
Flash Slice 7 10s 42
Skill level 12: +1 consecutive use 7 ×1–2 times 10s 42–84
Insignia Explosion 7 10s 42
Skill level 16: -3s cooldown 7 7s 60
Whirlwind Slice 7 10s 42
Infiltrate 10 20s 30
Shadow Fall 10 20s 30
Skill level 8: -5s cooldown 10 15s 40
Shadowstrike 10 20s 30
Savage Roar Depends on its cast time. 2 none no estimate
Stigma skills (6)
Savage Fang 50 60s 50
Skill level 10: +50 Stagger Gauge Damage 100 60s 100
Smoke Bomb 15 30s 30
Skill level 20: +1 consecutive use 15 ×1–2 times 30s 30–60
Throw Shadowblade 15 30s 30
Triniel's Dagger 20 45s 27
Spiral Slice 20 90s 13
Skill level 20: -30s cooldown 20 60s 20
Aerial Bind 20 120s 10
Skill level 20: -30s cooldown 20 90s 13
  • An indented row is one specialization on its own. It shows only the numbers it changes.
  • The game doesn't say how consecutive uses share the cooldown. So they show as a range: from no gain up to every extra use each cooldown.
  • Added gauge damage counts on every use.
  • Chain skills added by a specialization are left out.

Not counted

The numbers above leave these out.

These cut cooldowns while you use their skill, so the gain depends on how often you use it.

These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.

These remove the cooldown, so how often you can use the skill depends on its cast time.

  • Stigma skills (1)

      • Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 20s.

Ranger

Stagger Gauge Damage per minute for each Ranger skill
Skill Gauge damage Cool­down Per minute
Active skills (9)
Drill Dart 5 5s 60
Skill level 16: Activates [Drill Dart] 1 extra time 5 ×2 times 5s 120
Burst Arrow 15 20s 45
Skill level 16: 25% chance to reset cooldown on hit 15 ×1.33 times on average 20s 60
Marking Shot 7 10s 42
Skill level 12: +1 consecutive use 7 ×1–2 times 10s 42–84
Snare Shot 10 15s 40
Deadshot 10–16 20s 30–48
Explosion Trap 10 20s 30
Skill level 16: +1 consecutive use 10 ×1–2 times 20s 30–60
Gale Arrow 10 20s 30
Skill level 16: -10s cooldown 10 10s 60
Suppressing Arrow 10 20s 30
Skill level 16: 25% chance to reset cooldown on hit 10 ×1.33 times on average 20s 40
Tempest Shot Depends on its cast time. 1 none no estimate
Stigma skills (6)
Arrow Storm 50 60s 50
Skill level 25 (not on Global yet): Up to -30s cooldown for [Arrow Storm] based on the number of targets hit 50 30–60s 50–100
Illusory Arrow 15 30s 30
Skill level 20: +1 consecutive use 15 ×1–2 times 30s 30–60
Explosive Arrow 20 45s 27
Skill level 25 (not on Global yet): -50% cooldown for [Explosive Arrow] when hitting targets afflicted with Slow or Root 20 22.5s 53
Skill level 5: -15s cooldown 20 30s 40
Griffon Arrow 20 45s 27
Sealing Arrow 20 60s 20
Ensnaring Trap 20 90s 13
Skill level 20: -30s cooldown 20 60s 20
  • An indented row is one specialization on its own. It shows only the numbers it changes.
  • A gauge damage range is by charge level.
  • When a skill activates again, its gauge damage counts again.
  • A chance to reset the cooldown counts as its average, with one roll per use.
  • The game doesn't say how consecutive uses share the cooldown. So they show as a range: from no gain up to every extra use each cooldown.
  • Chain skills added by a specialization are left out.

Not counted

The numbers above leave these out.

These cut cooldowns while you use their skill, so the gain depends on how often you use it.

Sorcerer

Stagger Gauge Damage per minute for each Sorcerer skill
Skill Gauge damage Cool­down Per minute
Active skills (7)
Blaze 7 5s 84
Firestorm 5 5s 60
Frost Burst 7 10s 42
Skill level 16: 50% chance to reset cooldown 7 ×2 times on average 10s 84
Bittercold Wind 10 15s 40
Hellfire 20–35 45s 27–47
Skill level 16: -15s cooldown 20–35 30s 40–70
Frost 10 30s 20
Skill level 8: -5s cooldown 10 25s 24
Ice Chain Depends on its cast time. 2 none no estimate
Stigma skills (5)
Divine Burst 50 60s 50
Cold Storm 20 60s 20
Soul Freeze 20 60s 20
Curse: Tree Cooldown at its highest level. 20 71s 17
Glacial Smite 20 90s 13
Skill level 10: -30s cooldown 20 60s 20
  • An indented row is one specialization on its own. It shows only the numbers it changes.
  • A gauge damage range is by charge level.
  • A chance to reset the cooldown counts as its average, with one roll per use.
  • A cooldown that falls with skill level shows its value at the highest level. At lower levels it is longer, so the number is lower.

Not counted

The numbers above leave these out.

These cut cooldowns while you use their skill, so the gain depends on how often you use it.

Spiritmaster

Stagger Gauge Damage per minute for each Spiritmaster skill
Skill Gauge damage Cool­down Per minute
Active skills (9)
Jointstrike: Curse 10 10s 60
Skill level 12: -2s cooldown 10 8s 75
Soul's Cry 15 45s 20
Skill level 12: -10s cooldown 15 35s 26
Combustion Depends on its cast time. 3 none no estimate
Dimensional Control Depends on how often your Spirits use their skills. 5 none no estimate
Elemental Fusion Depends on how often your Spirits use their skills. 10 none no estimate
Summon: Earth Spirit Depends on how often its Spirit uses its skill. 7 15s no estimate
Summon: Fire Spirit Depends on how often its Spirit uses its skill. 7 15s no estimate
Summon: Water Spirit Depends on how often its Spirit uses its skill. 7 15s no estimate
Summon: Wind Spirit Depends on how often its Spirit uses its skill. 7 15s no estimate
Stigma skills (6)
Jointstrike: Destructive Attack 50 60s 50
Magic Block 20 60s 20
Cursed Cloud 20 90s 13
Jointstrike: Corrode 10 45s 13
Seize Magic 20 90s 13
Skill level 20: -30s cooldown 20 60s 20
Summon: Ancient Spirit Depends on how often its Spirit uses its skill. 20 90s no estimate
  • An indented row is one specialization on its own. It shows only the numbers it changes.
  • Chain skills added by a specialization are left out.

Not counted

The numbers above leave these out.

These cut cooldowns while you use their skill, so the gain depends on how often you use it.

Cleric

Stagger Gauge Damage per minute for each Cleric skill
Skill Gauge damage Cool­down Per minute
Active skills (5)
Condemnation 7 3s 140
Debilitating Mark 10 10s 60
Chain of Torment 10 20s 30
Bolt 20–35 45s 27–47
Judgment Thunder Depends on its cast time. 2 none no estimate
Stigma skills (3)
Power Burst 50 60s 50
Earth Punishment 20 30s 40
Root 15 60s 15
  • A gauge damage range is by charge level.

Not counted

The numbers above leave these out.

These cut cooldowns while you use their skill, so the gain depends on how often you use it.

These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.

Chanter

Stagger Gauge Damage per minute for each Chanter skill
Skill Gauge damage Cool­down Per minute
Active skills (8)
Dark Crush 5 5s 60
Heat Wave Blow 10 10s 60
Impactful Crush 10 15s 40
Rushing Smash 10 15s 40
Spinning Strike 15 30s 30
Skill level 8: -5s cooldown 15 25s 36
Tremor Crush 10 20s 30
Wave Blow 10 20s 30
Skill level 16: -5s cooldown 10 15s 40
Incandescent Blow Depends on its cast time. 2 none no estimate
Stigma skills (2)
Obliterate 50 60s 50
Fracturing Blow 20 45s 27
Skill level 5: -15s cooldown 20 30s 40
  • An indented row is one specialization on its own. It shows only the numbers it changes.
  • Chain skills added by a specialization are left out.

Not counted

The numbers above leave these out.

These cut cooldowns while you use their skill, so the gain depends on how often you use it.

These work only when something happens in the fight, such as a Block, an Evasion, a Critical Hit or a defeated enemy. How often that happens depends on the fight.

These remove the cooldown, so how often you can use the skill depends on its cast time.

Used by

Skills that get a bonus from it, or need it.

Class

Gladiator

Templar

  • Active skills (1)

      • Deals 1,733 (+108% Attack) damage to a target afflicted with Stagger within 4m

Assassin

  • Active skills (1)

      • Deals 1,242 (+82.5% Attack) damage to a target afflicted with Stagger within 4m.
  • Passive skills (1)

      • Reduces the target's Defense by 74% and Status Effect Resist by 42% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status.

Ranger

  • Active skills (1)

      • Deals 1,106 (+70% Attack) Wind damage to a target afflicted with Stagger within 20m.

Sorcerer

  • Active skills (1)

      • Deals 1,364 (+82.5% Attack) Fire damage to a target afflicted with Stagger within 20m.

Spiritmaster

  • Active skills (1)

      • Deals 1,393 (+82.5% Attack) damage to a target afflicted with Stagger within 20m.

Cleric

Chanter

  • Active skills (1)

      • Deals 1,364 (+82.5% Attack) damage to a target afflicted with Stagger within 4m.
  • Passive skills (1)

Questions about Stagger