Seal
Category: Crowd control
A Mental-type status effect that causes the target to be unable to use skills.
If it hits you
Healing Potions and cleansing skills remove it. Defiance doesn't.
Applied by
A tag names what must come first, such as a skill level.
Gladiator
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Stigma skills (1)
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- with a 75% chance to inflict Seal for 5s.
- Skill level 15: +2s Seal duration
- Skill level 20: +25% Seal chance
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Assassin
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Active skills (1)
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- Skill level 8: 50% chance to inflict Seal for 5s on hit
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Ranger
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Stigma skills (1)
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- Has a 75% chance to inflict Seal for 5s.
- Skill level 15: +2s Seal duration
- Skill level 20: +25% Seal chance
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Sorcerer
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Stigma skills (1)
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- with a 75% chance to inflict Seal for 5s.
- Skill level 15: +2s Seal duration
- Skill level 20: +25% Seal chance
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Spiritmaster
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Stigma skills (3)
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- with a 75% chance to inflict Seal for 5s.
- Skill level 15: +2s Seal duration
- Skill level 20: +25% Seal chance
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- While an Earth Spirit is summoned: Earth: 1,653 (+103% Attack) damage and Seal
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- Skill level 10: Inflicts Seal for 5s when removing 3 or more buffs
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Chanter
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Active skills (2)
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- with a 40% chance to inflict Seal for 3s on Block.
- Skill level 8: +20% Seal Chance
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- Skill level 12: 40% chance to inflict Seal for 3s
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Stigma skills (1)
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- with a 50% chance to inflict Seal for 5s.
- Skill level 15: +3s Seal, Root, Max Stamina reduction effect
- Skill level 20: +25% Seal, Root, Max Stamina reduction chance
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No skills get a bonus from it.
Questions about Seal
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Is Seal the same as silence?
Yes. Seal is how the game silences a target. While Sealed, a character cannot use its skills until the effect ends.
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Which stat lowers the chance of getting Sealed?
Seal Resist. It lowers the chance that an enemy's Seal skills land on you. The attacker's Seal Chance pushes that chance back up.
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Does the 100% Seal chance on NPC targets also work on players?
No. That line is only for NPC targets. Against a player, the skill rolls the normal Seal chance printed in the same tooltip. That player's Seal Resist then pulls the chance down.