Critical Hit

Category: Attack or defense effect

Increases Critical Hit Rate.
Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist.

Applied by

A tag names what must come first, such as a skill level. Numbers are Critical Hit amounts.

Class

Gladiator

Templar

Assassin

Ranger

  • Active skills (2)

  • Stigma skills (4)

      • Increases the caster's Critical Hit by 200 and Accuracy by 100 for 20s.
      • Skill level 15: Critical Hit on hit
      • Skill level 5: Critical Hit on attack during Stealth
      • Skill level 25 (not on Global yet): Grants [On the Hunt] which increases Critical Hit by 1,000 for 5s when attacking during Stealth
      • Skill level 20: Critical Hit on hit

Sorcerer

  • Active skills (2)

  • Stigma skills (1)

      • Skill level 25 (not on Global yet): Ignores Block and Evasion and lands as a Critical Hit
  • Passive skills (1)

      • Increases Critical Hit by 260 when MP is 50% or more.

Spiritmaster

Cleric

Chanter

Used by

Skills that get a bonus from it, or need it. A tag names what must come first, such as a skill level.

No Templar skills get a bonus from it. These classes have some:

No Sorcerer skills get a bonus from it. These classes have some:

Class

Gladiator

  • Active skills (2)

      • Skill level 8: Restores 50 MP on landing a Critical Hit
      • Skill level 12: Resets cooldown on landing a Critical Hit
      • Skill level 16: Restores 50 MP on landing a Critical Hit
  • Stigma skills (1)

      • Skill level 20: 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
      • Skill level 25 (not on Global yet): 50% chance to deal extra damage on Critical Hit for the duration
  • Passive skills (1)

      • increases the caster's Critical Damage Boost by 21% for 3s.

Assassin

  • Active skills (2)

      • Triggers on landing a Critical Hit
      • Skill level 16: Resets [Heart Gore] cooldown on landing a Critical Hit
      • Skill level 8: +20% caster Critical Damage Boost for 10s on hit
  • Stigma skills (1)

      • Skill level 10: +20% Critical Damage Boost for the duration
      • Skill level 20: 50% chance to deal extra damage on Critical Hit for the duration
      • Skill level 25 (not on Global yet): -1s [Illusive Clone] cooldown on Back Critical for the duration
  • Passive skills (2)

      • Increases the caster's Critical Damage Boost by 37%.
      • Has a 25% chance to increase Attack by 21% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit.

Ranger

  • Active skills (2)

  • Stigma skills (2)

      • Skill level 10: Increases Attack proportional to Critical Hit for the duration
      • Skill level 15: +20% Critical Damage Boost for the duration
      • Skill level 20: 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
  • Passive skills (2)

      • Increases the caster's Critical Damage Boost by 37%.
      • Has a 50% chance to deal 1,138 (+53.8% Attack) Wind damage on a Critical Hit.

Spiritmaster

  • Active skills (1)

  • Stigma skills (1)

  • Passive skills (2)

      • Increases the caster's Critical Hit by 410, with a 50% chance to deal 980 (+50.5% Attack) damage on landing a Critical Hit.
      • Increases Critical Damage Boost by 4.2% for the caster and Spirit for 10s upon landing a Spirit skill attack.

Cleric

  • Active skills (1)

      • Skill level 12: Resets cooldown on landing a Critical Hit with [Condemnation]
  • Passive skills (1)

      • Increases the caster's Critical Damage Boost by 26% and Accuracy by 100.

Chanter

  • Active skills (1)

      • Increases the caster's Critical Damage Boost by 15% for 30s on hit.
  • Stigma skills (1)

  • Passive skills (1)

      • Increases the caster's Critical Damage Boost by 27.4% and has a 50% chance to deal 1,833 (+82.6% Attack) extra damage to the target on landing a Critical Hit.

Questions about Critical Hit