Critical Hit
Category: Attack or defense effect
Increases Critical Hit Rate.
Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist.
Applied by
A tag names what must come first, such as a skill level. Numbers are Critical Hit amounts.
Gladiator
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Active skills (2)
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- Prepare for Battle: Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, Critical Hit by 100, and Status Effect Chance by 15%
- Skill level 8: +30% Skill Critical Hit
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- Skill level 12: Critical Hit on hit
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Stigma skills (2)
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- Skill level 15: Critical Hit on hit
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- Skill level 25 (not on Global yet): Predation extra damage lands as a Critical Hit
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Passive skills (1)
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- Increases the caster's Critical Hit by 410 and Perfect Chance by 16%.
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Assassin
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Active skills (2)
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Stigma skills (3)
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- Skill level 20: Critical Hit on hit
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- Skill level 5: Critical Hit on attack during Stealth
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- Skill level 15: Critical Hit on hit
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Passive skills (1)
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- Increases caster's Critical Hit by 410.
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Ranger
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Active skills (2)
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Stigma skills (4)
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- Increases the caster's Critical Hit by 200 and Accuracy by 100 for 20s.
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- Skill level 15: Critical Hit on hit
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- Skill level 5: Critical Hit on attack during Stealth
- Skill level 25 (not on Global yet): Grants [On the Hunt] which increases Critical Hit by 1,000 for 5s when attacking during Stealth
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- Skill level 20: Critical Hit on hit
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Sorcerer
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Active skills (2)
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Stigma skills (1)
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- Skill level 25 (not on Global yet): Ignores Block and Evasion and lands as a Critical Hit
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Passive skills (1)
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- Increases Critical Hit by 260 when MP is 50% or more.
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Spiritmaster
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Active skills (3)
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- Each skill level increases the Water Spirit's Attack and Critical Hit by 2%.
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- Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%.
- Skill level 8: +20% Wind Spirit Critical Hit
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- Skill level 16: [Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit
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Stigma skills (3)
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- Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%.
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- Skill level 10: +100 Critical Hit
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- Skill level 15: Critical Hit on hit
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Passive skills (1)
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- Increases the caster's Critical Hit by 410, with a 50% chance to deal 980 (+50.5% Attack) damage on landing a Critical Hit.
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Cleric
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Active skills (1)
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- Skill level 16: Critical Hit on hit
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Stigma skills (3)
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- Skill level 5: [Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
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- Skill level 5: +200 Aura Critical Hit
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- Skill level 10: Critical Hit on hit
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Passive skills (1)
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- Increases the caster's Critical Hit by 255, Double Chance by 6.4% and deals 747 (+42% Attack) extra damage on landing an attack on a target.
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Chanter
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Active skills (2)
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Stigma skills (4)
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- Skill level 15: Critical Hit on hit
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- Skill level 15: Critical Hit on hit
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- Skill level 15: +200 Critical Hit
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- Skill level 5: +100 Critical Hit
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Passive skills (1)
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- Increases the caster's Critical Hit by 410 and Perfect Chance by 16%.
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Used by
Skills that get a bonus from it, or need it. A tag names what must come first, such as a skill level.
No Templar skills get a bonus from it. These classes have some:
No Sorcerer skills get a bonus from it. These classes have some:
Gladiator
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Active skills (2)
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- Skill level 8: Restores 50 MP on landing a Critical Hit
- Skill level 12: Resets cooldown on landing a Critical Hit
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- Skill level 16: Restores 50 MP on landing a Critical Hit
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Stigma skills (1)
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- Skill level 20: 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
- Skill level 25 (not on Global yet): 50% chance to deal extra damage on Critical Hit for the duration
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Passive skills (1)
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- increases the caster's Critical Damage Boost by 21% for 3s.
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Assassin
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Active skills (2)
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- Triggers on landing a Critical Hit
- Skill level 16: Resets [Heart Gore] cooldown on landing a Critical Hit
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- Skill level 8: +20% caster Critical Damage Boost for 10s on hit
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Stigma skills (1)
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- Skill level 10: +20% Critical Damage Boost for the duration
- Skill level 20: 50% chance to deal extra damage on Critical Hit for the duration
- Skill level 25 (not on Global yet): -1s [Illusive Clone] cooldown on Back Critical for the duration
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Passive skills (2)
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- Increases the caster's Critical Damage Boost by 37%.
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- Has a 25% chance to increase Attack by 21% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit.
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Ranger
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Active skills (2)
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- restores 100 MP on landing a Critical Hit
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- Skill level 12: 5% chance to inflict Knock Back on Critical Hit
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Stigma skills (2)
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- Skill level 10: Increases Attack proportional to Critical Hit for the duration
- Skill level 15: +20% Critical Damage Boost for the duration
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- Skill level 20: 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
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Passive skills (2)
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- Increases the caster's Critical Damage Boost by 37%.
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- Has a 50% chance to deal 1,138 (+53.8% Attack) Wind damage on a Critical Hit.
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Spiritmaster
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Active skills (1)
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- Skill level 8: +20% Fire Spirit Critical Hit damage
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Stigma skills (1)
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- Skill level 15: +10% Critical Damage Boost
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Passive skills (2)
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- Increases the caster's Critical Hit by 410, with a 50% chance to deal 980 (+50.5% Attack) damage on landing a Critical Hit.
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- Increases Critical Damage Boost by 4.2% for the caster and Spirit for 10s upon landing a Spirit skill attack.
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Cleric
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Active skills (1)
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- Skill level 12: Resets cooldown on landing a Critical Hit with [Condemnation]
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Passive skills (1)
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- Increases the caster's Critical Damage Boost by 26% and Accuracy by 100.
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Chanter
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Active skills (1)
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- Increases the caster's Critical Damage Boost by 15% for 30s on hit.
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Stigma skills (1)
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- Skill level 15: +5% Critical Damage Boost
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Passive skills (1)
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- Increases the caster's Critical Damage Boost by 27.4% and has a 50% chance to deal 1,833 (+82.6% Attack) extra damage to the target on landing a Critical Hit.
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Questions about Critical Hit
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What is the difference between Critical Hit and Critical Attack?
Critical Hit decides how often your hits become Critical Hits. Critical Attack makes those hits deal more damage. Critical Damage Boost also adds to that damage. The target's Critical Damage Defense works against Critical Attack. Its Critical Damage Tolerance works against Critical Damage Boost.
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How does Critical Hit Resist lower my Critical Hit chance?
Your Critical Hit is cut by the target's Critical Hit Resist, point for point. Only the points left over raise your chance. If the Resist matches or beats your Critical Hit, the stat gives you no chance at all.
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How much extra damage does a Critical Hit deal?
A Critical Hit deals 1.5 times the damage of a normal hit. Against players it deals 1.25 times. Critical Damage Boost is added to that number, not multiplied with it.
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Can monsters land Critical Hits on you?
Yes. Monsters can land Critical Hits on players, so Critical Hit Resist and Critical Damage Tolerance help in PvE too. The game even has Critical Hit Resist against single monster types, such as Cogni and Fera.
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Does Back Attack Critical Hit Resist replace normal Critical Hit Resist?
No. Normal Critical Hit Resist counts against every hit. Back Attack Critical Hit Resist lowers the attacker's chance further, but only on hits from behind. Front Attack Critical Hit Resist does the same on hits from the front. On the attack side, Back Attack Critical Hit likewise adds chance only from behind.